Google’s Stadia shutdown also eliminated white-label game live-streaming offerings

When Google shut down Stadia in January, it also stopped third-party access to its core cloud gaming technology. Jacques Bossier from Google Tells AxiosStephen Totilo’s company no longer offers live game streaming because it’s “tied to Stadia itself”. The provider can’t simply pick up the pieces, to put them another way.

Immersive Stream was only used by a few brands, then mainly as a promotional tool. AT&T lets mobile subscribers play Batman: Arkham Knight And controlswhile Capcom offered a Resident Evil Village The demo that saved curious gamers the trouble of downloading. Even Peloton used the technology to bring a fitness game, Lanebreakto her stationary bikes.

We’ve asked Google for comment. The company isn’t completely ignoring cloud gaming, but now it’s referring itself to support. says Jacques Bosser of the company Axios In an interview, the focus is now on supporting others Saucepan– Live service gaming style by providing server platform, data management and analytics. Developers may not need to invest as much in online infrastructure, or worry about scaling as player bases grow. Niantic, Ubisoft, and Unity are among the current customers.

The shutdown of immersive streaming isn’t surprising. While it’s not as demanding as Stadia’s heavily subscription-based model, it suffered from the same limitations as many game streaming services. You need a fast and stable internet connection, and you still have to contend with increased lag and reduced visual quality compared to a locally stored game. This limited the appeal, especially for gamers with powerful enough computers and consoles.

At the same time, the lockdown is limiting industry options. There is no longer a real turnkey cloud gaming option. Companies either have to build their own platforms or bring their games to existing services like GeForce Now. As such, it may be a while before you see more AT&T- or Capcom-forays.

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